A module in is an published by, the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see. For description and history of Adventures/Modules see. Adventures for various campaign settings are listed in different articles, including,,,,,,,,,,,. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.
Mar 4, 2016 - of Ravenloft, as detailed in the hardcover adventure. This PDF document is avail- able for free on. Free to use the Dungeon Masters Guide to help run games if. DM screen, miniatures, battle maps, and so forth. Free resources for dungeon masters. Along with a link the the adventure resource (pdf) or page you will find the suggested. More free D&D 4th edition adventures! A perfect introduction into the Ravenloft world or just to add some darkness into your. They're behind an annoying login screen but otherwise okay.
The coded modules (1992–1995) are listed. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules. Contents • • • • • • • • • • • • • • • • • • • • • • • Coded modules (1978–1994) [ ] Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover. A [ ] A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules created for XIII and set in.
Vaz 2106 for sale. They can also form an extended campaign following T and followed by G. Code Title Levels Author(s) Published Notes A1 4-7 1980 A2 4-7 1981 A3 4-7 1981 A4 4-7 1981 A1–4 7-11 Various 1986 Revised Compilation; ranked 20th greatest adventure of all time AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures.
They are generally associated with albeit quite generic. Main article: Code Title Levels Author(s) Published Notes CA1 8–12,, 1986 CA2 10–15,, Steve Ecca, Michael Dobson 1986 CB—Conan the Barbarian modules for AD&D (1st) tie in with the. Code Title Levels Author(s) Published Notes CB1 CB2 CM—CoMpanion is for use with (or ), and were set in. Code Title Levels Author(s) Published Notes CM1 15+ 1984 CM2 CM3 18–22, 1984 CM4 CM5 Solo Adventure Magic Viewer System CM6 CM7 Elves 8+ 1986 CM8 CM9 15–19, 1987 D [ ] D—Drow is a linked campaign of AD&D (1st Ed) modules created for XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.
Code Title Levels Author(s) Published Notes D1 9-10+ Gary Gygax 1978 D2 9 Gary Gygax 1978 D1-2 9–14 Gary Gygax 1981 compilation D3 10–14 Gary Gygax 1978 DA—Dave Arneson is set in for Expert Set. • ^;; Dungeon Design Panel (2004). 'The 30 Greatest D&D Adventures of All Time'.
(published November 2004) (116): 68–81. Archived from on 2008-10-03. Retrieved 2008-10-03. 30 June 2010.
• (September 1983). 11 January 2011. Retrieved 2011-04-16. • Morris, Dave (July 1984). 'Open Box: Dungeon Modules'.
(55): 18–19. • Staplehust, Graham (March 1985). 'Open Box: Dungeon Modules'.
External links [ ] • (Official Wizards of the Coast link - includes many new adventures and supplements not available in print) • (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info) • (information and auction prices on D&D modules) • (information and auction prices on D&D modules) • (links to essays, community support, TSR/WotC product references and TSR/WotC module downloads).